Satoru Koyama, the lead battle programmer for Ultimate Fantasy VII Remake, has revealed throughout a companion e book titled Remake Ultimata that he needs to surpass the much-loved Gambit system seen in Ultimate Fantasy XII.
For the file, the e book has by no means seen a launch exterior of Japan, and subsequently devoted followers have been busy on Twitter translating the fabric.
This time round, we had it so AI teammates might solely carry out the Assault command with the intention to permit gamers to modify between characters as they battle. Nonetheless, subsequent time, I’d prefer to create an AI that may juggle quite a lot of strategies and magic. My aim is to surpass Ultimate Fantasy XII’s Gambit system.
I’d additionally prefer to focus extra vitality into features that assist participant management, reminiscent of Traditional Mode, the place characters battle robotically. I feel it’s a disgrace when individuals can’t play a sport they’re fascinated about simply because they aren’t expert with action-oriented mechanics.
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Needless to say the Remake Ultimania was printed the identical 12 months that Ultimate Fantasy VII Remake got here out, so these feedback had been made round three years in the past.
Ultimate Fantasy VII Rebirth is due out later this 12 months, though there’s all the time the prospect that issues have modified in improvement in regard to what Koyama-san had beforehand deliberate.
[Source – GamesRadar]