Each mainline entry of a combating sport at all times introduces one thing new to the established IP, and Tekken 8 gained’t be any completely different.
Because of IGN, we’ve an in-depth take a look at the sport’s Warmth System which is able to enable gamers the selection to spend the vitality of their first spherical or simply wait to eat on the meter piece by piece throughout a battle. Examine it:
We obtained to play about 4 hours of Tekken 8 and walked away extraordinarily impressed. Right here’s our first hands-on preview and impressions of Tekken 8, breaking down the Warmth System, the brand new Basic Management scheme, and way more.
Whereas Tekken’s formulation had began out fairly fundamental, the builders have been introducing new components with each mainline entry; even Tekken 6 launched the Rage System which makes fighters extra highly effective once they’re on the final legs of their HP. We’ve but to see extra of this new Warmth System but, however primarily based on what sport critics are saying it may very nicely be an enchancment to the franchise as an entire.
Right here’s the official overview for Tekken 8:
Developed by Bandai Namco Studios, Tekken 8 pushes the envelope for combating video games and takes full benefit of the facility of the most recent era of consoles by creating probably the most visually gorgeous and immersive titles within the style but. Tekken 8 picks up after the grotesque battle that resulted in Heihachi Mishima’s defeat, specializing in a brand new rivalry pitting father in opposition to son as Jin Kazama stands in defiance in opposition to Kazuya Mishima’s quest for world dominance.
Tekken 8 nonetheless has no launch date, however fingers crossed it comes out to all main con