The Final Of Us—a zombie apocalypse sport, you might need heard of it—was lastly launched on PC this week. That’s excellent news for anybody who hasn’t managed to play it over its previous three releases on numerous PlayStation consoles, however the unhealthy information is that, at launch a minimum of, the sport isn’t at its greatest.
At time of posting the sport solely has a 33% optimistic score on Steam, a determine and timeframe that has little to do with the standard of the sport itself, and every little thing to do with the situation it has launched in. Participant’s complaints are many, however they boil down to some widespread points like:
Freezes: The sport is locking up at every kind of random locations, generally by itself, generally taking Steam (or the entire PC) with it.
CTD: The sport is consistently crashing to the desktop for a lot of customers.
Efficiency: Gamers are complaining that the sport locations far an excessive amount of pressure on the CPU moderately than the GPU, and that consequently efficiency is nowhere close to as easy appropriately relative to their programs.
Mouse stutter: Now this one is humorous. Apparently utilizing the keyboard + mouse leads to stutters. Utilizing a gamepad removes this. So there’s a control-based efficiency hit? Wild (this was additionally reportedly a problem with the Uncharted ports as nicely).
A few of my favorite Steam critiques embrace:
Wow this runs like crap
The one worst PC port I’ve ever seen. Waited 10 years for the sport, avoiding any and all walkthrough movies, critiques, spoilers and and so on. and this disgusting excuse of a port ruined each single ounce of pleasure I had for the sport. Constructing shaders for nearly 2 hours now, crashes in foremost menu whereas constructing shaders each 5 or so minutes.
Horrible optimization. Sport takes greater than 8 gigs of VRAM on medium settings, 100% CPU utilization in menu. And the temps are actually excessive too. Most likely going to refund quickly.
Pre-purchased & pre-loaded. Launched it as quickly because it was prepared. Went to the setings. Seems this sport is consuming up almost 10GB of VRAM at 1440p max settings (sport defaulted the settings to most). I’m working a RTX 3080 Ti with 12GB VRAM, thoughts you. By no means may get previous the menu display screen which at all times crashes when the sport shows a notification on the backside proper nook that reads ‘BUILDING SHADERS’.
When you’d anticipate these items can be fastened (or a minimum of improved) within the months to return, it’s beginning to change into a disappointing sample that a lot of Sony’s massive PlayStation ports are hitting with efficiency issues on PC. Horizon was a multitude, Uncharted suffered from many of those identical issues and now this. Certain, there’s encouragement to be discovered there too—Horizon overcame its early struggles to be a rattling positive expertise on the PC—however these unhealthy first impressions aren’t serving to anybody.
For what it’s price, Naughty Canine has responded to the problems, saying:
The Final of Us Half I PC gamers: we’ve heard your issues, and our crew is actively investigating a number of points you’ve reported. We’ll proceed to replace you, however our crew is prioritizing updates and can tackle points in upcoming patches.